EP06: Vampire Survivors - Games Every Designer Should Play
Welcome to Episode 06 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Lecturers in Game Design, Stuart Lilford, Adrian Mills, and David Grant as they navigate the reverse bullet-hell of VAMPIRE SURVIVORS, discussing its perfected core game loop and the beauty of its simplicity.
Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening.
In this episode, we delve into the chaotic world of Vampire Survivors! We break down its brilliantly addictive core gameplay loop, explore the elegance of its simple yet effective design, and discuss how it masterfully condenses an entire game arc into a high-stakes 30-minute experience. We also examine how the game presents meaningful decisions to the player and balances overwhelming visuals with a sense of control. Along the way, there’s plenty of reminiscing about our favorite upgrades and one of us tries to explain why Vampire Survivors is like social media.
Featuring feedback from listeners and the verdict: Is Vampire Survivors a must-play for every designer?
📧 Email us your comments or questions on the game discussed in the next episode at [email protected]
It's Stuart's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀
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=== CREDITS ===
Music by Vasil Trofimov from Pixabay.
Sound Effects by floraphonic from Pixabay.
Edited by Helen Mitchell