[Ep482] Plot Twist
In this episode, we discuss programming, hyperrealism, and story writing. In novels, the author controls the narrative and mostly guides the reader through a plot as a passenger. In contrast, video games often make you the protagonist and writers can’t always predict what you’ll do, so flexibly adapting to player choices and interactions is a challenge. It’s the essence of — we’re gonna say it, brace yourself — ludonarrative!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://youtu.be/yR_Opccn1n4Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/00:48 Intro01:06 Thanks to our supporters! (https://moneygrab.bscotch.net)01:48 CooCooCachoo: Can Sam please, for the love of gosh, introduce himself as "and I'm Sam, the artist with pro grammar"?08:03 Challosis: How do you write a big story? Is it easy to forget things or contradict yourself?51:00 NargatruckeeDippatub: Is sports simulation (FIFA, NHL, etc.) kind of cursed as a game genre? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
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